
A GAME BY
NOLAN ALIGHIERI



A Life-Sim / Metroidvania-lite fusion turnbased JRPG
Exploration with Integrated Township
Helping the town fuels Fidel’s exploration of dungeons, and exploration of dungeons enhances the town.
Townsfolk with Rich Character Depth
A focus on short integrated stories with individual characters exploring what it means to be truly happy.
Easy-yet-Expressive Combat
Combat foregoes RPG complexity for intuitive design while allowing flexibility for deep player expression
Art Created by Hands, Not Machines
Art and music made by skilled artists without relying on machines that displace creativity.
DEVELOPMENT TIMELINE
FEBRUARY 12, 2022
FIDEL BEGINS
Development of FPP begins on the original prototype.
DECEMBER 2022
FIRST ROUND PLAYTESTING
Playtesting of FPP Prototype 1.
It is unsuccessful.
JANUARY 2023
PROTOTYPE 2
Development on Prototype 2 begins.
AUGUST 2024
SECOND ROUND PLAYTESTING
Playtesting of FPP Prototype 2.
It is unsuccessful.
SEPTEMBER 2024
FIDEL 2
Complete restructuring of Fidel begins.
Planning and restructuring of gameplay.
DECEMBER 2024
IMPLEMENTATION of FIDEL 2
Implementation of restructuring begins
NOVEMBER 13, 2025
the PITCH BEGINS
FPP vertical slice is completed. The future is ahead!
DECEMBER 2025
FIDEL 2 in REVIEW
Review story structure and meta structure of game progression.
Q1 2026
POPULATE the TOWN
Implement townsfolk story structures for all residence.
Q2 2026
MAIN ACT LEVELS
Review, revise, and implement main 3 act explorable levels
Q3 2026
ENDING ACT FOUNDATION
Implement basic structures for final act story and explorable level.
Q4 2026
FULL COMBAT IMPLEMENTATION
Stack mechanic, enemy AI, stats, milestones, and gear implemented and somewhat balanced.
Q1 2027
TOWN POLISHING
Add additional features, balance economy, and polish interactions
Q2 2027
LEVEL POLISHING
Add additional content and polish levels.
Q3 2027
FINAL POLISHING
Polish ending act and do final polish pass over everything else.
Q4 2027
BALANCE, BUG HUNT, LAUNCH
Do final balancing and bug hunt passes then hit the launch button.

MEET the TEAM

NOLAN ALIGHIERI
Designer & Sound Guy
Born in Texas in 1992.
I’ve been making music since high school.
In 2017 I moved to Japan and decided to call this place my home.
I like nihonshu (sake) and praying at shrines.

MacIej Bogacki
Programmer Wizard
Born in Poland but immigrated to the UK, Mac is so skilled at programming his skills are nothing short of magic; a true wizard.
He enjoys puzzle games and has a crippling addiction to Factorio.
Ru
Graphic Design & Supporting Illustrator
An aspiring creative aiming to be a full-time freelancer one day! She believes that silly cat videos heal depression!
Also, she just finished re-watching Haikyuu for the 16th time!

Somon
Character Illustrator
Somon was the first member to join the team.
She has been practicing art her whole life and has perfected moe-moe cute art.
She enjoys playing too much Final Fantasy XIV

ItsAJuneBug
Pixel Artist & Animator
June has mastered Pixel art through very unique processes making his art one-of-a-kind (and adequately cute).
June has had some experience in game development, making various game jam games.

CONTACT
For more information, feel free to reach out to me.
